Computing - Mauritius
Mauritius- In ****, the revenue in the Computing market in Mauritius amounted to US$*****m.
- It is projected to have an annual growth rate of ****% (CAGR *********).
- When compared globally, China generates the highest revenue in this market segment, with US$****bn in ****.
- In terms of per capita figures, in Mauritius generates a revenue of US$***** per person in ****.
- Looking ahead, the volume in the Computing market is expected to reach ******k pieces by ****.
- However, there is a projected volume decline of ***% in ****.
- On average, each person in Mauritius is expected to contribute *****pieces to the volume of the Computing market in ****.
- Mauritius is experiencing a surge in demand for cloud computing services, as businesses seek to enhance their digital infrastructure and improve operational efficiency.
- Key regions:
- India,
- Worldwide,
- Vietnam,
- United Kingdom,
- Canada
Definition:
The Computing segment comprises consumer electronic devices designed to perform a wide range of personal and household computing functions, including data processing, communication, content creation, and data storage. This segment includes end-user computing devices and related peripherals that enable interaction with digital information and software applications in everyday consumer contexts.
Products within the Computing segment encompass portable and stationary computing devices, display and input peripherals, output devices, and consumer-oriented storage solutions. Technological development in this segment is driven by advancements in processing performance, energy efficiency, connectivity standards, storage technologies, and device integration, supporting increasing demand for mobility, productivity, and digital content consumption.
Structure:
The Computing segment is structured into the following product categories:
- Tablets: Portable touchscreen-based computing devices designed for media consumption, communication, and light productivity.
- Laptops: Portable personal computers offering full computing functionality for personal, educational, and professional use.
- Desktop PCs: Stationary personal computers designed for home, office, and gaming environments.
- PC Monitors & Projectors: Display devices intended for use with personal computers.
- Keyboards: Input devices used to interact with computing systems.
- Printers & Copiers: Consumer and small-office devices used to produce physical copies of digital documents and images.
- Storage Units: Consumer-oriented digital storage devices used for data storage, backup, and transfer.
Additional Information:
The market comprises revenue, average revenue per capita, volume, average volume per capita, price, and brand shares. Figures are generated through both online and offline sales channels and include spending by consumers (B2C). Key players operating across the Computing segment include companies such as Apple, HP, Dell, Lenovo, ASUS, and Samsung, which are active across multiple sub-segments and are recognised for their broad product portfolios, technological innovation, and global distribution networks. For more information on the data displayed, use the info button located next to the respective data boxes.
- Tablets, laptops, and desktop PCs
- PC monitors and projectors
- Consumer keyboards
- Printers and copiers for personal and small-office use
- Consumer digital storage devices (e.g. external drives, USB storage, consumer NAS)
- Smartphones and mobile phones
- Handheld gaming consoles
- Enterprise, industrial, or data-centre computing equipment
- Software, operating systems, and cloud-based services sold independently of hardware
Revenue
Volume
KeyPlayers
Price
Analyst Opinion
In the year 2022, the Computing segment experienced a slowdown in growth due to factors such as rising inflation, higher energy prices, and the rebound in consumption from the previous years. The global revenue for the Computing segment in 2022 was US$291 billion, a 5.7% decrease from the previous year.
The computing segment is highly competitive, and companies must continue to innovate to stay ahead of the competition. Advancements in hardware technology, such as the integration of AI and 5G, are expected to drive growth in the market as consumers seek devices that can perform advanced tasks. Also, the gaming industry is experiencing significant growth, and this is expected to drive demand for high-performance gaming laptops and desktops. As a result, manufacturers are focusing on offering premium features, such as high-resolution displays, fast processors, and long battery life, to attract consumers. In terms of market leaders, we believe that established tech giants like Apple, Lenovo, HP, and Dell will continue to dominate the market, due to their strong brand recognition and product offerings.
With regards to further market growth in the computing segment, we expect certain trends to further increase the demand of products in the market such as the growing remote and hybrid work trend, the increasing popularity of gaming hardware, and the growth of the middle class in emerging markets such as India and China. With these trends revolutionizing a world which is becoming more and more digital and connected, the computing segment will remain one of the most dynamic and rapidly evolving industries.
Sales Channels
Global Comparison
Methodology
Data coverage:
The data encompasses B2C enterprises. Figures are based on consumer spending on electronic and digital devices used privately either for entertainment (televisions, game consoles, smart speakers, etc.), communication (telephones, smartphones, etc.) or home-office activities (printers, copiers, etc.).Modeling approach:
Market sizes are determined through a bottom-up approach, building on specific predefined factors for each market segment. As a basis for evaluating markets, we use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., the Statista Global Consumer Survey), as well as performance factors (e.g., user penetration, price per product, usage). In addition, we use relevant key market indicators and data from country-specific associations, such as GDP, consumer spending, number of internet users, smartphone penetration rate, household number and consumer price index. This data helps us estimate the market size for each country individually.Forecasts:
In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function and exponential trend smoothing are well suited for forecasting electronic products due to the non-linear growth of technology adoption and regular product upgrade. The main drivers are GDP per capita, consumer spending per capita, and 5G penetration rate.Additional notes:
The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). GCS data is reweighted for representativeness.Get in touch with us for additional information
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