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Consumer Electronics - ASEAN

ASEAN

  • In ****, the revenue in the Consumer Electronics market in ASEAN amounts to US$*****bn.
  • It is projected to grow annually by ****%, representing a compound annual growth rate (CAGR) between **** and ****.
  • The largest segment in this market is Telephony, with a market volume of US$*****bn in ****.
  • When compared globally, China generates the highest revenue in the Consumer Electronics market, amounting to US$*****bn in ****.
  • Taking into account the total population, per person revenues in ASEAN are estimated to be US$***** in ****.
  • Looking ahead, the volume in the Consumer Electronics market is expected to reach ******m pieces by ****.
  • Additionally, a volume growth of ***% is anticipated in ****.
  • The average volume per person in the Consumer Electronics market is projected to be *****pieces in ****.
  • In Thailand, the consumer electronics market is booming, with a strong demand for smartphones and smart home devices.

Revenue

Volume

KeyPlayers

Price

Analyst Opinion

The consumer electronics market is in a state of constant development as smart electronic devices continue to replace traditional products in the consumer electronic market. Smartphones dominate the market by generating the highest revenues for consumer electronics, whereby the key players of Apple and Samsung also use their technology for other electronic devices, enabling them to expand their dominance in the market. New key players threatening Apple and Samsung’s market position are Chinese competitors such as Xiaomi and Huawei which are showing record growth levels for smartphones and other electronic products. The key drivers in the market which foresee future growth potential are the following: the expansion of 5G networks allowing massive amounts of data to be transferred in real-time, promoting concepts such as smart cities and the interconnectivity of objects; virtual reality which is being led by Metaverse, previously known as Facebook, promising to create a parallel world; and the gaming sector, which subsequently can integrate virtual reality technologies to create a gaming experience which can enables the virtual and the real to be combined.

Sales Channels

Global Comparison

Methodology

Modeling approach:

Consumer

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