PS5

PS5 Sales and Engagement Top Predecessor

Sony’s Playstation 5 is practically flying off the shelves in the COVID-19 pandemic. The gaming console has been perpetually out of stock at most retailers. The company’s analysis of the first five months of sales shows that the new generation Playstation has been able to attract significantly more customers since its launch in November than its predecessor could after its release in 2013. PS5 owners are also more engaged than PS4 owners were seven years ago. In the fifth month after the release, they gamed more than 51 hours on average compared to PS4 owners who only gamed for around 35 hours in March 2014, also five months after the older console’s release date.

Many gamers seem to have made the switch to the new console right at the time of the release. In the month of the PS5’s release, Sony already counted around 2.8 million monthly active users - the Playstation 4 had around 1.7 million at that time. In March 2021, the number of monthly active gamers took another jump up to 8.6 million, 20 percent more than the PS4 had at the comparable time.

The pandemic certainly helped the success of Sony's flagship gaming product along. Since people looked for ways to enhance their in-home entertainment, the high number of hours played on the PS5 can also be seen as a by-product of the quarantine lifestyle.

Description

This chart shows active users of Sony's PS4 and PS5 gaming consoles after their respective release dates.

Download Chart
User engagement of PlayStation 4 and PlayStation 5 audiences worldwide as of March 2023
Premium statistics
Sony PlayStation 5 game console unit sales worldwide from 2020 to 2025 (in millions)
Sony PlayStation video game console unit sales worldwide as of 4th fiscal quarter 2025 (in millions)
Number of monthly active users on PlayStation Network (PSN) worldwide as of June 2025 (in millions)
Premium statistics
Cumulative unit sales of Sony PlayStation 4 consoles worldwide from August 2014 to May 2025 (in million units)
Sony PlayStation 5 game console unit sales worldwide as of 4th fiscal quarter 2025 (in millions)

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