The Diverse Potential of VR & AR Applications

While many consider virtual and augmented reality the next big thing, there still appears to be a degree of uncertainty about what both technologies can and will actually be used for. According to Goldman Sachs, who predict the industry reaching a value of $80 billion a year ($35 billion software and $45 billion hardware) by 2025, the potential of AR/VR tech is extremely diverse.

As many others do, Goldman Sachs’ researchers see video gaming as the industry’s most promising use case with live events and video entertainment being the other major consumer-focused applications of VR/AR technology.

The potential of the new technologies extends way beyond the consumer space though. According to Goldman Sachs’ estimates, almost half the industry’s revenue will be generated in the enterprise and public sector with healthcare and engineering being the most promising areas of use.

Description

This chart shows the predicted market size of VR/AR software for different use cases in 2025.

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Revenue in the AR & VR market worldwide from 2017 to 2031 (in billion U.S. dollars)
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Revenue in the AR & VR market worldwide from 2017 to 2031 (in billion U.S. dollars)
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Consumer and enterprise augmented reality (AR) glasses hardware and software revenue worldwide from 2023 to 2028, by forecast (in million U.S. dollars)
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Revenue of the AR software industry worldwide from 2017 to 2031 (in billion U.S. dollars)
Global healthcare AR and VR market in 2018 and 2025, by region (in million U.S. dollars)
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Extended reality (XR) market revenue worldwide from 2023 to 2028 (in million U.S. dollars)

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