Toxic Game culture

How Toxic Is the Gaming Community?

The extent of the toxicity within the gaming world was brought to light with ‘Gamergate’ back in 2014, when a number of female gamers came forward about how they were being subjected to a prolonged campaign of harassment, bullying, and even death threats from other online users. A world of misogyny, anger and prejudice became clear for all to see.

It’s now some eight years later and toxic behavior still hasn’t been eradicated online, with data from Statista’s Global Consumer Survey (GCS) showing that nearly one in five U.S. gamers say toxic behavior and sexism are issues within the gaming community today.

But it’s not all bad news. In many ways, Gamergate was a turning point for the gaming world, kickstarting game companies into action to try and make online spaces safer and more inclusive for its users ever since. Afterall, as the pandemic showed us, virtual connections can be a force for good too, especially when they work to encourage and enhance community building.

This is something reflected in the latest GCS data, which shows that nearly half of all U.S. gamers would consider themselves part of an online community, whether that comes in the way of a forum, server, clan, fan or game group. The survey also found that 18 percent of respondents said they agree with the statement “For me, gaming is all about communities”, while 12 percent like to connect with members of their community at events.

In order to protect and maintain the helpful and supportive culture of the vast majority of clans and servers, game companies and chat platforms such as Discord, now encourage practices such as clear guidelines, active community management, and a zero tolerance policy for unkind behavior.

Description

This chart shows GCS data on toxic game culture in the U.S.

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Most common forms of harassment while playing online video games in the United States from 2019 to 2023
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Share of video gamers who have experienced harassment while gaming online in the United States from 2019 to 2023, by game
Types of toxic behavior players in select countries have experienced or witnessed while playing multiplayer online games in the past 12 months as of July 2023
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Offline impact of harassment while online gaming in the United States from 2019 to 2023
Share of gamers worldwide who are most likely to play if a game is socially responsible in 2021
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Most common groups experiencing identity-based harassment while playing online games in the United States as of August 2023

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