Few Users Actually Pay for Candy Crush & Co.

King Digital Entertainment, maker of the hit game Candy Crash Saga, filed for a $500 million IPO yesterday and published a handful of data in its F-1 filing. According to the filing, King's games get played by 304 million users each months, of which more than 100 million play every day. The number of paying customers is much lower though: in the fourth quarter of 2013, only 12 million users actually spent money on Candy Crush or other King games.

Description

This chart shows how few of King's 300 million users actually spend money on the company's online and mobile games.

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Net revenue generated by King from 2010 to 2022 (in million U.S. dollars)
Number of monthly active users (MAU) of King worldwide from 1st quarter 2012 to 2nd quarter 2023 (in millions)
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App revenue generated through Candy Crush mobile games worldwide in 2024 (in million U.S. dollars)
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Average revenue per active user generated by King from 2014 to 2025 (in U.S. dollars)
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Most popular mobile gaming apps published by King in 2025 YTD, by downloads (in millions)
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In-app purchase (IAP) revenue generated by Candy Crush Saga worldwide from January 2015 to September 2026 (in U.S. dollars)

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