Fortnite

Fortnite – The All-Consuming Gaming Hype

Earlier today, Epic Games launched the sixth season of Fortnite, adding a number of new features to the tremendously popular online multiplayer game. Titled “Darkness Rises”, the update adds new locations, pets and a bunch of Halloween-themed content to the game played by 125+ million people across the globe.

After its launch in 2017, Fortnite quickly became a global phenomenon, attracting millions of players and earning hundreds of millions in in-game revenue each month. As the following chart, based on a survey conducted by LendEDU, shows, Fortnight players tend to spend a lot of time with the game. In many cases it even interferes with real life duties, as 35 and 21 percent of players admit to having skipped school or work, respectively, to play Fortnite instead.

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This chart shows how much time American Fortnite players spend playing the game per week.

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Hours spent per week playing Fortnite according to players in the United States as of February 2020
Registered users of Fortnite worldwide from August 2017 to November 2023 (in millions)
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Lifetime spending on in-game purchases in Fortnite according to players in the United States in 2018 and 2020 (in U.S. dollars)
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Share of Fortnite players who have ever spent money on in-game purchases in Fortnite in the United States as of February 2020
Time spent by players on creator-made games in Fortnite from 2023 to 2024 (in billion hours)
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Share of Fortnite players who also play other selected gaming franchises worldwide as of 3rd quarter 2018

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