Gaming

Smartphones are Taking Over the Global Games Market

The gaming industry is huge, that won't come as a surprise to many. But while most people think of console and PC gaming, when it comes to revenue at least, mobile is where it's at - and according to forecasts by Newzoo, this is only due to become more the case by 2020.

In 2015, the global games market was worth an estimated $93.1 billion. The largest share of which was accounted for by mobile devices with a combined share of 34 percent for smartphones and tablets. Although the share from tablets is expected to stagnate over the coming years, the smartphone segment is predicted to contribute a massive 41 percent of all gaming revenue by 2020, leaving all other segments in its wake.

Description

This chart shows a breakdown of estimated revenue of global games market, by segment, from 2015 to 2020.

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Share of games market revenue worldwide in 2025, by platform
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Games market revenue worldwide in 2019, by segment (in billion U.S. dollars)
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Video game market revenue worldwide from 2017 to 2030, by segment (in U.S. dollars)
Mobile gaming share of total digital gaming revenue worldwide from 2017 to 2027
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Mobile gaming app revenue worldwide from 2017 to 2031 (in billion U.S. dollars)
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Global video gaming revenue from 2022 to 2032, by platform (in billion U.S. dollars)

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